peg perego primo viaggio car seat base PEG Primo Viaggio Lounge Infant Car Seat + Load Leg Base – Storkland & Kids  Too!
SKU: 25188505190
peg perego primo viaggio car seat base

peg perego primo viaggio car seat base PEG Primo Viaggio Lounge Infant Car Seat + Load Leg Base – Storkland & Kids Too!

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Description

peg perego primo viaggio car seat base PEG Primo Viaggio Lounge Infant Car Seat + Load Leg Base – Storkland & Kids Too!From their first ride home, your little one will be protected in their nest of comfort, providing you with the peace of mind you deserve as a new parent. The Primo Viaggio Lounge infant car seat features the Comfort Recline function: the backrest reclines and the leg rest extends, allowing the child to lie down in the best ergonomic position when used on a stroller. 3 position comfort recline The Kinetic Pods offer additional side impact protection

From their first ride home, your little one will be protected in their nest of comfort, providing you with the peace of mind you deserve as a new parent. The Primo Viaggio Lounge infant car seat features the Comfort Recline function: the backrest reclines and the leg rest extends, allowing the child to lie down in the best ergonomic position when used on a stroller.

  • 3 position comfort recline 
  • The Kinetic Pods offer additional side impact protection and help to move forces away from your baby in case of a side collision. The pods are adjustable to ensure the perfect fit no matter where in the car the seat is installed. 
  • Extendable Pagoda Hood offers complete coverage with an extendable zipper, mesh side netting for ventilation, and UPF 50+ fabric keeping baby protected from UV rays. 
  • Premium Base includes a built-in Anti-Rebound Bar and a 10-position metal load leg. Combining these features increases stability and significantly reduces the risk of injury in case of an accident. 
  • Right Tight System that easily and securely locks the base in place for added stability with either the LATCH strap or the vehicle’s seat belt. 
  • Full coverage protection with EPS & EPP foam. To provide increased protection and comfort throughout the shell and headrest. 
  • Adjustable Side impact protection that easily adjusts to six different positions with no re-threading required. 
  • Dual Stage Cushion System to provide proper head support and a snug seating position for newborns. 
  • Harness retainer to stabilize harness clips, making them easier to locate when securing the baby in the seat. 
  • The European Belt Path feature, allows the carrier to be securely installed in a vehicle without the base. Simply thread the safety belt through the European Belt Path system. The carry handle can be secured in the forwardmost position as an anti-rebound bar for additional protection when the seat is in use without the base. 
  • Compatible with most Peg Perego Strollers. Use the Primo Viaggio Lounge with other brand-named strollers, with the purchase of adapters.

Specifications

  • Recommended for children 4-30 lbs, and up to 32 inches
  • Seat weight: 10.4 lbs (without hood and inserts)
  • Base weight: 11 lbs
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SKU: 25188505190

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4.4 ★★★★★
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Guanxiong Xue
Cuba, US
★★★★★ 5
go o o o o
Format: Paperback
go o o o o d
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2014
R
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Ryan
Houston, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Charles
Natrona Heights, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Draper, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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Verified Purchase
bOB wALTERS
Draper, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018

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